Batocera controller not working in game reddit.
I confirmed this in the service menu.
- Batocera controller not working in game reddit. PS4 controller UP seemingly works on any of the other 40 consoles I have installed so I conclude to controller is OK. Exit still works if you have another wireless or USB controller hooked up. I wonder if it’s a power save feature built in the driver because the dongle seems to be the one loosing Batocera always resets the controls when it launches a game for 99% of systems it emulates. Controller one is a Xbox Series controller paired to the Microsoft wireless You can configure your controllers from ES under controller settings. I also cannot access the in game menu at all on either controller to quit the game or change options. I created the config folders I needed, and now it says that the config is saved. Tried a game, worked fine. When it is connected to the Wiimote it works for a while and after that it happens that it either disconnects (the game reports that it is not connected) or stops working by getting stuck in the last pressed direction. I've restarted the system. But as far as all emulators go, they all use the same key combo, it doesn't change from emulator to emulator. Out of the box, Pocket is compatible with the 2,780+ Game Boy, Game Boy Color & Game Boy Advance game cartridge library. The settings didn't change. Hey guys, I just installed batocera on a flash drive and it boots up fine, launches GameCube games fine (first thing I tried) but it is not saving my controller mapping / config. Read more about it in this Retropie forum post. The issue is that rumble is not working on D-Input. The same happen with the other (not conected at the same time) so i dont think the controler is faulty I tried with batocera 25 and the same happened. Batocera wiki guide method to get to controls by select under game list doesn't appear to work so can get to retroarch via f1, is this normal? I am supposed to change the emulator for mame2003plus games to libretro-mame078plus and mame to "mame" standalone but all mame appears under one system not sure how to change the default emulators need some help This is a fresh install of batocera in optiplex 7040M Ps4 controller is not detected when i tried to pair with batocera. Randomly, i cant get them to work properly. Problem is, the emulation station mapping can get messed up (like a controller not plugged in). Go into Controller mapping if you can on that system, & make sure to map a button for Hotkey. Motion control takes a bit more effort, but in general once your controller is set up with Batocera it will just work across all emulators. Set CONTROLLER TYPE 1 = KEMPSTON JOYSTICK, CONTROLLER TYPE 2 = NONE, KEYBOARD SUPPORT = ON. my controller works in the menus etc. And that's the fact that the circle button is the select button and square is the back button, instead of being the cross button and the circle button respectively. I can move around the menu and select a game, but as soon as I get into the game I get no response. Hey all, I'm fairly new to Batocera and I've been attempting to use the Sn30 Pro as an emulated wiimote for my Wii games in Batocera. It will then automatically configure the controllers in the emulator for you! If you need special controller modes, you can usually find them in the per-game advanced system settings. It just doesn't register at all when mapping buttons. When I first started up everything, I used the keyboard to map controls naturally. when i emulate gamepad + pro controllers, 1st works but 2,3,4 do not work. But whenever I boot into a game, it loses all the mappings. The new controllers work fine in the main menu but when I launch a game on any emulator the start and select buttons become inoperative. Then to port 1, etc. I have two arcade controllers (dragonrise generic usb joysctick) that are working fine with all emulators except with ps2 emulator. I plugged in my 88bitdo sn30 pro+ controller and the layout was like a Playstation/Xbox. No message on screen, no reaction. ) Any ideas? I'm noticing two issues with my controller and just wondering if anyone else has seen this; I can't map the star button at all (the one between start and select). A digital audio workstation with a built-in synthesizer and sequencer. Could make it wonky for the menu but past that, you're locked into emulator settings. The developer supported, community-run subreddit dedicated to the Fortnite: Battle Royale game mode by Epic Games. I can get into the PCSX2 settings menu in game by pressing Escape on a keyboard, and I can change the hotkey mapping to a controller button combo, but if I exit the game and then open another PS2 game the hotkey mapping defaults back to the emulator defaults and I have to revert back to Deadstorm Pirates (game setup steps) *Sinden Left front to "Start Game" *Sinden left front to select "No" *Begin Calibration: Sinden left front *"Press X" message: Hit Sinden Left front *"Calibrate motion controller No7": hit Sinden left front, Sinden left front a 2nd time, then calibrate *When calibration complete, hit up on Sinden dpad, then They work fine on my Windows PC, but on Batocera they are not detected. Everygame is working great in Batocera but as soon if I load a slot or a Pinball machine it will not load. I know in Windows when I select the SDL Input and tick motion control enabled it works just fine. I'm running the latest firmware on them all, 2. Your options are either follow the instructions on the Wiki and rename the games that need a nunchuk (for example, filename. I try saving the config but it doesn’t work. Done! In each game, USB keyboard will be fully functional, and the gamepad will work as Kempston Joystick (needs to be selected inside each Spectrum game). The key combo is hotkey + start. The XBOX 360 controller I have connected via the adapter works fine, but not the others. Any Wii game you want this, select controller as WiiU adapter per game. ni. When i map the conteoller. If i enter any game in gamepad + pro config this is the result, only games that work with 5x pro am i able to play with more than 1 player Won't work from this menu will only work through the batocera OS. A multi-video-game-system portable handheld. (I can also hold Start to turn on mouse emulation with my controller and that works fine. Everything was working fine until this morning now my hot key won’t work anymore, not sure something I did but every time i push start button (which I mapped) in a game it kicks me out, I tried remapping controller to a new hot button and now it won’t let me exit games. Hello all I currently tried a lot to get the motion function on PS3 Controllers working and read s bit into udev rules. I then paired my 8Bitdo SN30 (latest firmware) and it works 100% in the menus. The system pairs with the 8Bitdo and let’s me maneuver they the menus but the buttons stop working when I choose a game. Any ideas at all what could have happened or what I should do? SOLVED: go to menu in-game by pressing hotkey and x (ps controller); or A (xbox controller); or B (snes controller). The basic check is to make sure you've bound the hotkey in controller settings > map a controller. I also installed yuzu using the available script and the motion controls work with the controller so wondering if this works on Batocera with CEMU at all. Like Game Hey no worries man, im not too worried about it either because im also going through older stuff, absolutely love the form factor, so giving up n64 for now is fine. It doesn't happen at the same point, but always within a few minutes or even less than a minute. Wiring for the controllers must be done following this diagram: Then, to activate GPIO controllers, you need to enable them in batocera. The reason that native Bluetooth doesn't work for the series controller in Batocera, as opposed to other controllers such as 8bitdo ones, is because Microsoft has not released the Bluetooth API which the controller uses. I think the bios are not recognised by batocera guy, but actually the work I've been testing Batocera 37 X86 over the past few days and I've been struggling with PS2 configuration. That worked for me. R-Type, R-Type II, and Pengo are examples of games that load but crash. When I go into CONFIGURE A CONTROLLER it detects 3 controllers. This has been an issue with me until v37 - I am happy to report that now I am able to use 2 Dual Shock 4 controllers at the same time! (I should note that I have one controller connected using the official Sony DS4 dongle and one connected via Bluetooth. On batocera 38 and 39 beta, everything worked out The SN30 Pro has an NES layout rather than XBox layout (as in A/B and X/Y are reversed), but when pairing in XBox mode the 8BitDo's A/B/X/Y Buttons map to XBox controller buttons based on label and not position (i. So I have a logitech mouse via 2. Now it works within Emulation Station, but when I load a game the buttons work but the games don't recognize the joystick inputs. I’m also on steamdeck’s batocera so I’m sure that potentially throws another wrench in things. I have also had trouble with Cemu on the latest stable release. I tried plugging them in usb and the same thing Again, these were working properly last night and nothing changed. conf file. config. Hello there! I recently got up and running batocera on a spare pc and i have an issue: when playing a local multiplayer game on switch emulator… Im on batocera 38. I think I got Quake to show 3 players but can't replicate that trying Red Faction 2 and never have been able to do 4 players. Batocera does not connect the controller unless I press b while plugging it (which activates D-Input if I understand correctly). GPIO controllers can only be used on Raspberry Pi 2, 3 and 4. iso would have the left stick as the nunchuk and the nunchuk buttons on the left shoulder buttons, and the right stick as infrared), or save a controller profile in Dolphin and I just picked up a Marvel gen 3 coutnercade the other day, and I threw batocera on it following the Pdubs video on adding it through usb. I am new to batocera anx need help please If you can't get basic controller support after pairing and mapping, then I have no idea what's going wrong. The light guns are supposed to be plug and play on batocera v39. I've found the only way to make it work is to launch Cemu from the file browser and make a controller profile. Batocera finds anything else in my mouse that's bluetooth (including my tivo streaming 4K stick) but not the controller. Everything was great. Just leave the Mayflash as WiiU switch and select GC with WiiU adapter in dolphin setup or Batocera per system game settings You will still need to set up 1st controller for Batocera menu use. It works in the menu, but when I start a game (Ports of Call) the cursor is locked in the upper left corner. However, this setup did not work for me in v36 earlier for two players. A tribute to portable gaming. If that is the case then maybe there is a chance that the controller will work in a future batocera version, or, you could try a different bluetooth adapter. I've deleted, added and remapped. No, you did not. Was able to exit the game with Hotkey+start, etc. Problem is, I don't know the hot key to basically enter to get to the Bluetooth setup to get the controller working. The laptop has three (3) USB-B 3. Do note, that many PS1 games (such as CRASH BANDICOOT) did not support analog controllers. I can press spacebar and get the menu to come up and up and down arrows to go through the options, but I do not know which key to press to actually make a selection? Enter doesn't work. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. The stick is inverted, the buttons are not correct anymore, I lose my start and select buttons, etc. Batocera inputs are hardwired and you can’t change it to suit the emulator you are using Hi friends! So the emulator for GC works flawlessly when I just play. While I get responses from the remote while mapping the buttons in the dolphin controller settings (text bolding on button press, calibrating joysticks, etc. They do not work in any of the light gun games. for "Smurfs 2" when i enter the game emulating 5x pro controllers 1st-5th player do not work at all. The only thing that changes is the hotkey, which you set up during the controller configuration. all these controllers work with every other system. It does just seem like it's a bog-standard D-input controller. For the first time, the "it just works" philosophy now extends to open source video game emulation on the Mac. Examples of games that won't load at all are Front Line and Spy Hunter. The two PS3 style controllers that came with the System work just fine. My PS5 controller is able to sync fine. I wanted the step up in quality of 8bitdo and got an Xbox controller that I ended up having to buy the Xbox dongle for which was another $20, it occasionally vibrates with n64 but only when plugged in, not wireless but I will say that’s it’s great for my old hands and games that use both sticks like psx+ and with my setup it’s not a big hassle to have a wire (still aggravating though). but once I load up games on the above mentioned systems, it acts like its not connected. I use one (1) USB for the HDD and either of the other two open ports for use with a wired USB controller. xml files so hoping a modern Bluetooth solution would circumvent that. The controllers I have been using are a PS3 controller and an iBuffalo Classic USB SNES Gamepad; both work great on their own, regardless of the USB ports used. Just updated to v39 and I can't get any of my 4 X 8bitdo controllers to work in my games. 4. Because you need xiso files that you need to create from normal . Cemu now has a native Linux version that I hope will make an appearance in the next stable release. I have another controller - a Logitech F710 - that works fine and I can use that in the game, but the 2 8bitdo controllers do nothing. When i go into settings and try to map actions to the controller, it does not detect input. Kludgy and Hi y`all hope you are well! Been tinkering with this gamepad for a couple of days now and googled tons of stuff but with no result unfortunately… For the Wii the "shake" Button does not work on v. Hi@all, I realized today that my gamepad (original XBO controller) input was not recognized in RPCS3, though it worked everywhere else. The controllers still work through Bluetooth on other systems, so it's not the controllers. Anyone have any idea of what’s going on? I have stand up arcade build with i5 PC 8 gigs ram running batocera v39 through linux. Battery is full and if I turn it off and back on it suddenly works again but of course by then ganondorf has fried me lol. TROUBLESHOOTING: reinstalled OS batocera tried to pair in laptop running retroarch it's working fine (then i removed the paired ps4 controller to laptop to ensure not to conflict batocera bluetooth pairing) I have a computer with batocera 36 and a dragonrise inc joystick and buttons I map the controllers, and the configuration doesnt save, no matter what i do. I have tried many different combinations of input drivers and rebinding both controller one and controller two in RetroArch, I just can't seem to get controller 2 to work in No as the only xbox 360 emulator, Xenia, is windows only. click on close There are three options: 1) in MAIN MENU/GAME SETTINGS/PER SYSTEM ADVANCED CONFIGURATION, you can make changes to each system, including the emulator, when you have more than one or 2) within the specific system, press the SHARE button (in my case that the controller is from PS4) and you will also enter ADVANCED SYSTEM OPTIONS, then make the changes, including the emulator or 3) if you want to Then after all that and you saved go back to Batocera home screen configure Wii to Run under Regular Dolphin not Liberto and under controllers in the Wii configure Batocera screen set the emulated Wii Remote setting On as well as configure the Emulated Wii Remote to Wii Remote + Nunchuck. Then it should work for most games. Ds5 controller suddenly stops working mid game The controller says it’s still connected although it doesn’t control anything suddenly, can’t even pause or exit the game. I have a discontinued 8Bitdo N30 Pro wireless and a generic controller the build recognizes as #0 Microsoft Xbox One S Pad. bluetooth. So I need to plug a keyboard to exit the Ensure that controllers. In these situations, it can be worked around by setting the controller to D-input mode (may be referred to as “Android mode” by some manuals). I added 2 8bitdo Pro 2 controllers and mapped them. Pocket works with cartridge adapters for other handheld systems, too. To summarize it: You lose pretty much the option to remap N64 controllers to standalone Mupen64 cores. I tried re-starting Batocera and the controller but it still would not connect. In the menus everything works as I mapped them. 1 ports built into the chassis. Is good enough to emulate a ps2 as long as i previosly emulate ganecube and ps2 games even without batocera, and now i can steel do it by clicckibg on pscx2. But once I load up another game, it’s reset again. Im not sure if it was fixed in v. I have an xbox clone controller that's connected via its own wireless dongle, but I want to get this bluetooth one to pair up, too. I ended up downloading vita3k standalone on my windows os to check and well the Bluetooth controller I had setup worked perfectly fine. all my efforts were not fruitfull. I think on the stock firmware, c buttons were mapped to like R2+ face buttons, which I was hoping would work in batocera but it seems like because batocera is using a standalone My game launches, but does not detect controller input. I recently got 2 sinden light guns and they work find in the batocera menu. It explicitly saying it doesn't support Xbox (and by that virtue, X-input) is concerning as that means they didn't bother to increase compatibility but nothing there makes it seem like it would outright not be working. Once the controller is configured, the hotkey + start will work for any emulator in batocera. . ), no matter what I do, The game doesn't recognize any button presses and often tells me to connect the Yea I’m not seeing the crosshair at all within batocera when I connect the third party Wii mote with dolphin bar in sensor bar mode. The NES for instance suffers from the standard layout. With OpenEmu, it is easy to add, browse, organize and with a compatible gamepad, play those favorite games (ROMs) you already own. Wondering if anyone has managed to get this working. The joysticks either wont recognize the press and then 5 seconds later move. They successfully pair with PS3 using the cable plug/unplug method, and work with Bluetooth on windows PC with PS3 controller pairing tools (again, plug/unplug method) They work when plugged in to batocera via mini USB cable, but I can't seem to get them to pair using this method. I will try it tonight with real Wii motes and hopefully things work in game and just not during the batocera I confirmed this in the service menu. Which emulator do I need to get the slot machines working or the Pinball. Again, GameStream with Moonlight through GFE is working just fine. Even the key board I can use F1 and F2 to access and control the service menu of the game but not quit or open an in-game menu. Anybody know of a list of games that can be played with a controller? I have an Xbox and a ps5 controller so I technically have the gyro and touch pad functions but no clue which games to experiment with as I have never played wii before. Batocera just doesn't I decided to check for updates, and was surprised when my system upgraded all the way to Batocera v35. It might not be setup exactly how you would prefer it, but the basics should be good to go. I have installed Batocera on a laptop. I have tried reinstalling Batocera on the drive multiple times to no avail. In the Batocera controller setup, I set L to Hotkey, A-button (on the cotroller) to B, B-button (on the controller) to Y, c-Up to L2, c-Down to R2, c-left to L3, and c-Right to R3 I changed the core to Libretro/Mupen64Plus I opened a game and then entered the Retroarch menu using Hotkey+B (or on my N64 controller, L+A) So maybe what happened to you is that batocera's drivers are not 100% correctly working for whatever bluetooth chip you are using (or the comnection is being interpreted in a weird way). Whenever I press the "A" button, it register that as a "back". This differs between controllers, but usually involves holding down a few buttons as you turn on the controller. Then go to controls. I don't have this issue with my other games, just this one. Does anybody have any ideas of what I could do to fix this. Even though only 1 controller is connected at a time. That said, if it's the only game you use a specific controller for, you could map that particular controller to that mapping and it should load that map every time you plug that controller in. The only issue is the button recognition not just on Batocera, but all computer platforms. The problem arises when a game (ex: Super Mario Galaxy) mandatorily requires the Nunchuck as well. Do the PS4 controllers work with the rumble? Also the Xbox one wireless controllers work while in a game but as soon as I go back to the menu they disconnect randomly and I have to wait until they reconnect before launching another game. This causes the BT controller to be incompatible with games which require Controller 1. They will not work and return to the Batocera menu. So I tried using the command "in_availableJoysticks" and it detects a wireless controller (PS4 controller). Heads up for anyone with these 'symptoms': xbox controller is fine until roughly 20 seconds of the game has elapsed and then it just collapses. here is the list of steps I follow: Press F1 go to applications open dolphin click on controllers select my controller and do the new button mapping. I can't access the Dolphin menu from the game itself, because that gives me a white blank screen. Not rly an Frustrating Batocera Issue, becausr of xemu, but Setup XBox roms is a bit time consuming. Any solution? Thanks I’ve tried getting the button mapping working with an original N64 controller and a USB adapter but I can’t get it to work, even when following videos and guides and using their input. Everything else like batocera itself or other emulators are all working fine. So I went into settings and configure the controller mapping and follow the steps. That's it. I have 2 non-official PS3 dualshock 3 controllers. I have a generic n64 usb controller I use for n64, gamecube controller with a mayflash wii u/pc usb adapter for gamecube, mayflash dolphin bar for wii, an atari arcade stick with track ball and spinner I use for arcades, sinden lightgun for shooters and a ps4 controller I used for most others. I can use either one to navigate the menus and choose a game but once in game neither controller works even though they’re mapped. 39. Also, will not work for non-libretro cores. 04. I can plug a USB controller into the USB port on the back of the A13, and I can configure it in the settings. The controller mapping was still like PS/Xbox. And after a few problems, it's finally running. The next check is to make sure that the controller you're attempting the exit from is indeed player 1's controller, again set from the controller settings. My problem is, some games only start in mame, while not in the other two; windjammers for example. Pressing "A" on the 8bitDo is the same as pressing "A" on an XBox-style controller, even though A is the East button on the I am enjoying Batocera v35 and bought a 8BitDo Pro 2 Wired Controller for a second player (I personally use a Xbox pad). You will need to use the windows variant of batocera, Retrobat, if you want to play xbox 360 games. I reformatted the harddrive and reinstalled Batocera (38 this time), but the problem is still there. With Libretro: pcsx2 the buttons works but the joys Connecting standard arcade buttons directly seems to also work. I have three different 8bitdo pro controllers. Die anyone get Motion Controller to work there? Thanks in advance. I was fiddling with version 39 in Beta a couple weeks back & while it recognized my 8Bit-do controller right off the bat, it did NOT automatically map a hotkey, & I had a similar experience, till I mapped it. Controller 1 works absolutely fine for everything however controller 2 does absolutely nothing once in game. I had the same problem… I'm trying to connect a wireless playstation controller with no luck. As if the button itself on screen was not a button but just an image. Go to VIEW OPTIONS -> ADVANCED SYSTEM OPTIONS. e. They're working. conf with the following lines: I am trying to get 4 controllers working using PCSX2 in Batocera. Neither Steam nor Windows itself sees the controller. I just installed batocera. Originally I got a “cannot save config” message. The only way to get the controller to behave the way I want to is to select 'standard controller', then configure the controller manually and turning on 'load custom PadProfiles', but then the rumble feature won't work at all. The problem is soley in mame, as mame0139 or mame078plus are working fine. This is exactly what you need to enable for this game, regardless of the OS you are using (Windows, linux, etc). Go to advance game settings and switch to “on” for sideways Wii mote (last option on menu) and use vertical Wii mote in another option. Every time I launch an n64 game, I have to remap all my inputs. I have them connected to an USB hub which is connected to a raspberry pi zero 2. The Pinball and Slot machines are showing up in the Arcade menu but which ever emulater I select. Other controllers may not work with this. Apparently Batocera has kept track of all 3 controllers I have used on this installation. Is there a way to configure the controller for Xenia (opened both normal and Canary but can’t see anywhere in the drop down settings for controller configuration) The back to main Batocera menu keys work while in Xenia Straight from the Batocera wiki: To pair a PS3 controller: Plug it via the USB-cable into the machine Batocera is running on Wait 5-10 seconds Unplug the cable and press the PlayStation button in the middle of the controller It should then automatically be detected and paired. I have Epic Games Store Running in Lutris (flathub-beta), but my Dualshock controller is not working in many of the games. 38 and its not so a easy fix. All other directions and buttons work within MAME (seemingly all games), it's just UP that doesn't work. I can't even exit the game. is this normal? Dolphin issue or batocera issue? In Batocera's menu, enter ZX Spectrum games collection. Another trick you can try for USB controllers is to write an emulationstation game-start script that parses the emulator or gamename, then unbind all the other controllers, then rebind them all. Figure it must be a MAME setting so I load 1942, Hit PS4 hot key and down to bring up some options. I got another 3rd party Xbox one Bluetooth controller and it works as well. Then I launch the game from there too. 2x SF30 and 2x SN30. Change to 'joystick' or anything but 'auto' in the advanced menu for the platform being emulated. Hi, I am using the latest batocera dev update (40-dev-aac3d06081), I want to change the controller mapping for the dolphin emulator but it does not work,. Tried it among every other emulator like PS2, 1, SNES, etc. Tailored for those who want to keep up to date on the pro scene, tournaments, competitive plays and figure out new tips/tricks on how to play the current meta. All seems well. Problem is for some reason batocera is refusing to start vita games If you are using a controller, which does not have a Select or another dedicated button, which could be used as hotkey (like Sega Saturn or Sega Megadrive controller for example) you have to try for yourself, which button could best be used as Hotkey (it may depend which game you play, which button can be used as hotkey without accidently I have to plug in an external mouse to use the cursor in that menu, I think it could be batocera not having the drivers installed for my trackpad; but I’m not sure how I would go about installing those drivers on batocera. I can establish a stream but no controller is being passed through. They can navigate the menu and start/quit the games but nothing once the game is running. For example, Crash Bandicoot expects you to use the controller plugged into port 1, meaning input from my BT controller does nothing. and its starting to get frustrating. It also forces me to play as Player 2 in games which do support it. Also when you save your game in the actual game, it’ll bring you back there next time you play and load your game. Change button layout, then save core remap file to apply that to all games on that system, or save game remap for just that game. And they work when plugged in to the system with Batocera. When using a second controller, the game works well, I have control over movement but player 2 does not. but only if the other controller is off, same with the original controller I setup. Press and hold the game select button and it’ll pop up a menu. Mapping looks good there. But once I enter a game, nothing works - not even the keyboard. Hey guys, I’m new to Batocera. Dec 9, 2023 ยท Controller issue while in game So I've downloaded MechAssault for Xbox and when I click into the game it doesn't seem to register my controller. I have messed with the multitap settings on the Batocera side and PCSX2 side for a while changing the ports and what not and just cant seem to get it to work. After trying out several things, I was eventually able to solve this by creating a game specific controller config (start the file manager --> applications --> rpcs3 --> right click your game) that pointed to my evdev device with manually mapped buttons. I tried to add two more controllers for a third and fourth player. Some controllers (including Xbox One and 8-bitdo ones) can cause certain cores to take a long time to load a ROM, upwards of thirty seconds. however PS2, PS3, Wii, GameCube all work. I'll be playing and the game stops, the screen garbles, and the game (not the Steam Deck itself) restarts. I've connected a PS4 controller and 8bitdo-keyboard via bluetooth. So until they do, or someone reverse engineers it, you have to connect via a cable or adapter. OpenEmu is about to change the world of video game emulation. ) I recently installed Batocera onto my Powkiddy A13, the red folding arcade stick, and it is version 35. I tried an Xbox one and n64 controller, both wired. iso files. The hotkey shortcuts do not work on the BT controller. Select the game in PS3 collection, long press south controller button (A on Xbox Controller; X on Playstation Controller) and go to Advanced game options -> Render -> Write Color Buffers -> ON. Now with Batocera it recognizes my arcade controls and I can map them in emulation station. Make sure that you've put your controller into its “Pairing” mode. Not a dumb question. Everything is running fine, but for whatever reason when I load in to games (Im using FB Neo for arcade games) I can not get any controls to work. And it’s much harder to play N64 games when you bought a USB N64 controller SPECIFICALLY to play N64 games and the controls don’t even work right. enabled=1 is present and not commented out in your system/batocera. i'm a bit lost as i try to get the second controller on my arcade to work in mame. As far as I've seen, it does depend on the emulator that's running. I solved the problem. Batocera recognizes it and I can use an external controller to navigate menus and launch games, but when I do launch a gam I recently bought a Batocera based system from Retro Gaming Haven. I would like to use my mouse to. Tried un-pairing it on Batocera ("forget") and then, whenever I tried pressing the button for Scanning for a new controller, nothing would happen. I just installed Batocera and it boots up OK. At first after the upgrade my controllers didn't work at all, but I was able to remap Player 1.
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